Dungeon Days

holyfireman:

Finally, a Galvanizer from the Cyriss battle box. Finally actually getting into Warmachine and its a rad game. 

Cyriss, the newest addiction to the Warmachine arsenal and if I do say so myself a tough opponent. When you have you an army that has auto-repairing capabilities youre not going down without a fightholyfireman:

Finally, a Galvanizer from the Cyriss battle box. Finally actually getting into Warmachine and its a rad game. 

Cyriss, the newest addiction to the Warmachine arsenal and if I do say so myself a tough opponent. When you have you an army that has auto-repairing capabilities youre not going down without a fight

holyfireman:

Finally, a Galvanizer from the Cyriss battle box. Finally actually getting into Warmachine and its a rad game. 

Cyriss, the newest addiction to the Warmachine arsenal and if I do say so myself a tough opponent. When you have you an army that has auto-repairing capabilities youre not going down without a fight


I guess maybe with an artillery wielding elephant….

For everyone who doesnt know Warmachine/Hordes, its a tabletop war game consisting of guns, magic, giant war beasts, and giant axe wielding warjacks (steampunk mechs powered by magic). If youre looking for a new tabletop war game to get into try checking out Warmachine/Hordes! 

Warmachine and Hordes are two different tabletop war games but made with compatable rules. So your Hordes army could face a Warmachine opponent! Where Hordes focuses more on the wild side of magic, wielding gigantic War Beasts, Warmachine focuses on utilizing magic to power massive and deadly Warjacks!

If that sounds like your kinda thing go to your local game store and find out what its all about!


fuckyeahdnd:

fatsophist:

the next time you feel sad or angry about weapon design just remember that the gyrspike is a weapon that someone looked at and went “yes. this looks perfect.”Gyrspike: A gyrspike is a double weapon. A stout shaft holds a flail on one end and a longsword on the other. You can fight with it as if fighting with twoweapons, but if you do, you incur all the normal attack penalties for two-weapon fighting, as if you were using a one-handed weapon and a light weapon. You get a +2 bonus on your opposed attack roll when attempting to disarm an enemy when you wield a gyrspike (including the opposed attack roll to avoid being disarmed yourself if you fail to disarm your enemy).
You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the gyrspike to avoid being tripped. (Cagle, Eric, Jesse Decker, Jeff Quick, Rich Redmond, and James Wyatt. Arms and Equipment Guide (3e). Renton, WA: Wizards of the Coast, 2003. Print.)
It does 1d8/1d8 damage, bludgeoning/slashing.  Now in their defense it is an “exotic” weapon.

As a stupid fifteen-year-old just getting into D&D I always thought that double weapons were the coolest. ><

I feel like if you stabbed something hard enough the flail would just swing up and blast off a couple fingers…looks cool though and when youre dungeon crawling looks. are. everything. View Larger

fuckyeahdnd:

fatsophist:

the next time you feel sad or angry about weapon design just remember that the gyrspike is a weapon that someone looked at and went “yes. this looks perfect.”

Gyrspike: A gyrspike is a double weapon. A stout shaft holds a flail on one end and a longsword on the other. You can fight with it as if fighting with two
weapons, but if you do, you incur all the normal attack penalties for two-weapon fighting, as if you were using a one-handed weapon and a light weapon. You get a +2 bonus on your opposed attack roll when attempting to disarm an enemy when you wield a gyrspike (including the opposed attack roll to avoid being disarmed yourself if you fail to disarm your enemy).


You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the gyrspike to avoid being tripped. (Cagle, Eric, Jesse Decker, Jeff Quick, Rich Redmond, and James Wyatt. Arms and Equipment Guide (3e). Renton, WA: Wizards of the Coast, 2003. Print.)


It does 1d8/1d8 damage, bludgeoning/slashing.  Now in their defense it is an “exotic” weapon.

As a stupid fifteen-year-old just getting into D&D I always thought that double weapons were the coolest. ><

I feel like if you stabbed something hard enough the flail would just swing up and blast off a couple fingers…looks cool though and when youre dungeon crawling looks. are. everything.